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Civilization Revolution Mac Download
Civilization Revolution contains 16 civilizations, each with their own leader. Every civilization has their own unique benefits which they gain as the game progresses through the various ages (benefits are cumulative). Unlike previous versions of Civilization, there is a much wider range of bonuses, including more traditional ones such as increased stats for various units, but also incorporating more innovative benefits like increased gold production and roads that are cheaper to build.
Civilization Revolution Mac Download Game
Civilization | Leader | Bonuses | Unique Unit | Worker Unit |
America | Lincoln | Starting: Begin the game with a Great Person Ancient: 2% interest on gold Medieval: Rush units at half-price Industrial: +1 food from plains Modern: Factories provide 3x production | Tank becomes Sherman Tank, Bomber becomes Flying Fortress, Fighter becomes Mustang Fighter | |
Arabia | Saladin | Starting: Begin with knowledge of Religion Ancient: +50% caravan gold Medieval: Free Mathematics technology Industrial: +1 attack for Horsemen and Knights Modern: 2% interest on gold in treasury | none | |
Aztec | Montezuma | Starting: Aztecs begin with a wealth of gold Ancient: Units heal after winning in combat Medieval: Temples provide +3 science Industrial: Half-price roads Modern: +50% gold production | Warrior become Jaguar Warrior | |
China | Mao | Starting: Chinese begin with knowledge of Writing Ancient: New cities have +1 population Medieval: Receive knowledge of Literacy tech Industrial: Half-price Libraries Modern: Cities not affected by Anarchy | none | |
England | Elizabeth | Starting: Begin with knowledge of Monarchy Ancient: +1 Longbow Archer defense Medieval: +1 Naval combat Industrial: +1 hammer on hills Modern: Naval support doubled | Archer becomes Longbow Archer, Bomber becomes Lancaster Bomber, Fighter becomes Spitfire Fighter | |
Egypt | Cleopatra | Starting: Begin the game with a Wonder Ancient: +1 food and trade from desert regions Medieval: Receive knowledge of Irrigation Industrial: +1 Rifleman movement Modern: +50% caravan gold | none | |
France | Napoleon | Starting: Begin the game with a Cathedral Ancient: Receive knowledge of Pottery Medieval: Half-price roads Industrial: +2 attack for Cannons Modern: +1 movement for Riflemen | Catapult becomes Trebuchet, Artillery becomes Howitzer | |
Germany | Bismark | Starting: Automatic upgrades for Elite units Ancient: Warriors begin as Veterans Medieval: +1 production from forest Industrial: Half cost barracks Modern: 2% interest on gold in treasury | Tank becomes Panzer Tank, Artillery becomes 85mm Gun, Bomber becomes Heinkel Bomber, Fighter becomes ME109 Fighter | |
Greece | Alexander | Starting: Begin with a courthouse Ancient: Knowledge of Democracy Medieval: More Great People Industrial: Half cost library Modern: +1 food from sea tiles | Galley becomes Trireme, Pikeman becomes Hoplite | |
India | Gandhi | Starting: Begin with access to all resources Ancient: Cities not affected by Anarchy Medieval: Free Religion tech Industrial: Half-price Settlers Modern: Half-price Courthouse | none | |
Japan | Tokugawa | Starting: Knowledge of Ceremonial Burial Ancient: +1 food from Sea Regions Medieval: +1 Samurai Knight attack Industrial: Cities not affected by Anarchy Modern: Defensive units receive Loyalty upgrade | Knight becomes Samurai Knight, Pikeman becomes Ashigaru Pikemen, Bomber becomes Val Bomber, Fighter becomes Zero Fighter | |
Mongolia | Genghis Khan | Starting: +50% trade from captured cities Ancient: Barbarian villages join Medieval: +1 Cavalry movement Industrial: +2 food from mountainous regions Modern: Free Communism tech | Horseman becomes Keshik | |
Rome | Julius Caesar | Starting: Begin with knowledge of Code of Laws and a Republic government Ancient: Half price roads Medieval: Half cost wonders Industrial: More great people Modern: New cities start with +1 population | Knight becomes Cataphract | |
Russia | Catherine | Starting: Russians begin with more of the map visible Ancient: +1 food from plains Medieval: Defensive units receive the Loyalty upgrade Industrial: Half-price Riflemen Modern: Half-price Spies | Horseman becomes Cossack Horseman, Tank becomes T34 Tank | |
Spain | Isabella | Starting: Begin with knowledge of Navigation Ancient: Doubled exploration cash Medieval: +1 Naval combat Industrial: +50% gold production Modern: +1 production from hills | Knight becomes Conquistador | |
Zulu | Shaka | Starting: Zulus can overrun their enemies more easily Ancient: +1 Warrior movement Medieval: Cities grow faster Industrial: +50% gold production Modern: Half-price Riflemen | Warrior becomes Impi Warrior |
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